Badfish
Rincewind
Male Human Wizard 2 Chaotic Neutral Representing Badfish Probational Guard
Size: Medium Height: 6' 0" Weight: 170 lb Skin: Tan Eyes: Green Hair: Black Caesar Cut Languages:
Backstory
Coming soon...
Hit Points
Total Hit Points: 8 Current HP: 8
Ability Scores
Str: 12 (+1) Dex: 11 (+0) Con: 8 (-1) Int: 18 (+4) Wis: 9 (-1) Cha: 10 (+0)
AC
Armor Class: 10 Speed: 30 feet
Modifiers
Initiative modifier: +0 = 0 [base] +0 [dexterity] Fortitude save: -1 = 0 [base] -1 [constitution] Reflex save: +0 = 0 [base] +2 [dexterity] Will save: +1 = 2 [base] -1 [wisdom] Attack (handheld): +1 = 0 [base] +1 [strength] Attack (unarmed): +1 = 0 [base] +1 [strength] Attack (missile): +0 = 0 [base] +0 [dexterity] Grapple check: +1 = 0 [base] +1 [strength]
Levels
Level # | Class | HP rolled
Level 2 | Wizard | 8 HP
1600/2000 exp
+1 BAB
Equipment
Light load: 50 lb. or less Medium load: 51-100 lb. Heavy load: 101-150 lb.
Current Equipment: Spear (1d8 damage, 2 handed) Ring of Electrical Surge (unidentified) Scroll of Flaming Sphere Rations: 2-4 days A child's burned doll
19 g, 8s
Feats
Toughness (+3 HP) Spell Penetration
Skills
Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier Appraise | Int | 4 = +4 Balance | Dex* | 0 = +0 Bluff | Cha | 0 = +0 Climb | Str* | 0 = +1 Concentration | Con | 4 = +5 -1 Craft_1 | Int | 0 = +0 Craft_2 | Int | 0 = +0 Craft_3 | Int | 0 = +0 Diplomacy | Cha | 2 = +2 Disable Device | Int | 4 = +4 Disguise | Cha | 0 = +0 Escape Artist | Dex* | 0 = +0 Forgery | Int | 4 = +4 Gather Info | Cha | 0 = +0 Heal | Wis | -1 = -1 Hide | Dex* | 0 = +0 Intimidate | Cha | 0 = +0 Jump | Str* | 1 = +1 Listen | Wis | -1 = -1 Move Silently | Dex* | 0 = +0 Open Lock | Dex | 0 = +0 Perform_1 | Cha | 0 = +0 Perform_2 | Cha | 0 = +0 Perform_3 | Cha | 0 = +0 Perform_4 | Cha | 0 = +0 Perform_5 | Cha | 0 = +0 Ride | Dex | 0 = +0 Search | Int | 4 = +4 Sense Motive | Wis | 1 = +2 -1 Sleight of Hand | Dex* | 0 = +0 Spot | Wis | -1 = -1 Survival | Wis | -1 = -1 Swim | Str**| 3 = +2 +1 Tumble | Dex* | 0 = +0 Use Rope | Dex | 0 = +0
* = check penalty for wearing armor
Spells
Level 0
Acid Splash- Prepared Daze- Prepared Light- Prepared Ghost Sounds- Prepared
Level 1
Magic Missile- Prepared Summon Monster I- Prepared Identify- Learned, unprepared