Badfish

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Rincewind

Male Human Wizard 2
Chaotic Neutral
Representing Badfish
Probational Guard


Size: Medium
Height: 6' 0"
Weight: 170 lb
Skin: Tan
Eyes: Green
Hair: Black Caesar Cut
Languages:

Backstory

Coming soon...

Hit Points

Total Hit Points: 8
Current HP: 8

Ability Scores

Str:  12 (+1)
Dex:  11 (+0)
Con:  8  (-1)
Int:  18 (+4)
Wis:  9 (-1)
Cha:  10 (+0)

AC

Armor Class: 10
Speed: 30 feet

Modifiers

Initiative modifier:   +0 = 0 [base] +0 [dexterity]
Fortitude save:        -1 = 0 [base] -1 [constitution]
Reflex save:	       +0 = 0 [base] +2 [dexterity]
Will save:	       +1 = 2 [base] -1 [wisdom]
Attack (handheld):     +1 = 0 [base] +1 [strength]
Attack (unarmed):      +1 = 0 [base] +1 [strength]
Attack (missile):      +0 = 0 [base] +0 [dexterity]
Grapple check:	       +1 = 0 [base] +1 [strength]

Levels

Level # |  Class  |  HP rolled 	
Level 2 |  Wizard  |  8 HP
1600/2000 exp
+1 BAB

Equipment

Light load:  50 lb. or less
Medium load: 51-100 lb.
Heavy load:  101-150 lb.
Current Equipment:
Spear (1d8 damage, 2 handed)
Ring of Electrical Surge (unidentified)
Scroll of Flaming Sphere
Rations: 2-4 days
A child's burned doll


19 g, 8s

Feats

Toughness (+3 HP)
Spell Penetration

Skills

Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier
Appraise        | Int  |     4 = +4
Balance         | Dex* |     0 = +0 	
Bluff           | Cha  |     0 = +0
Climb 	        | Str* |     0 = +1
Concentration   | Con  |    4 = +5 -1
Craft_1         | Int  |     0 = +0
Craft_2         | Int  |     0 = +0
Craft_3         | Int  |     0 = +0
Diplomacy       | Cha  |     2 = +2
Disable Device  | Int  |     4 = +4	
Disguise        | Cha  |     0 = +0
Escape Artist   | Dex* |     0 = +0 	
Forgery         | Int  |     4 = +4
Gather Info     | Cha  |     0 = +0
Heal 	        | Wis  |     -1 = -1
Hide 	        | Dex* |     0 = +0	
Intimidate      | Cha  |     0 = +0
Jump 	        | Str* |     1 = +1
Listen          | Wis  |     -1 = -1
Move Silently   | Dex* |     0 = +0 	
Open Lock 	| Dex  |     0 = +0 	
Perform_1 	| Cha  |     0 = +0
Perform_2 	| Cha  |     0 = +0
Perform_3 	| Cha  |     0 = +0
Perform_4 	| Cha  |     0 = +0
Perform_5 	| Cha  |     0 = +0
Ride 	        | Dex  |     0 = +0
Search          | Int  |     4 = +4
Sense Motive    | Wis  |     1 = +2 -1
Sleight of Hand | Dex* |     0 = +0 	
Spot 	        | Wis  |     -1 = -1
Survival        | Wis  |     -1 = -1
Swim 	        | Str**|     3 = +2 +1
Tumble          | Dex* |     0 = +0 	
Use Rope        | Dex  |     0 = +0	
* = check penalty for wearing armor

Spells

Level 0

Acid Splash- Prepared
Daze- Prepared
Light- Prepared
Ghost Sounds- Prepared

Level 1

Magic Missile- Prepared
Summon Monster I- Prepared
Identify- Learned, unprepared