TalDestra

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File:Kahlan.png

Name

Kahlan Koral Kinumai
Female Elf Druid 1
Chaotic Neutral
Representing Tal
Size: Medium
Height: 5'5"
Weight: 115lbs
Skin: Light
Eyes: Green
Hair: Red
Languages: Common Druidic Elven Sylvan (woodland creatures)

Animal Companion

Hoot (Owl)
   * Tiny Animal
   * Hit dice 1d8 (8 hit points)
   * Initiative +3 (Dex)
   * Speed 10 feet, fly 40 feet
   * AC: 17 ( +2 tiny +3 Dex +2 natural)
   * Attacks: Claws +5 melee (Weapon Finesse);
   * Damage 1d4-3 (claw);
   * Saves: Fort +2; Ref +5; Will +2
   * Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4
   * Skills: Listen +14; Move Silently +20; Spot +6;
   * Feats: Weapon Finesse (Claws)
   * Link, share spells
   * Bonus tricks: 1

Hit Points

Total Hit Points: 10
Current HP: 10

Ability Scores

Str 12 [+1]
Dex 9  [-1]
Con 15 [+2]
Int 14 [+2]
Wis 15 [+2]
Cha 15 [+2]

AC

Armor Class: 10
Touch AC: 10
Flat-footed: 12
Speed: 30 feet

Modifiers

Initiative modifier: +0 = +0 [dexterity]
Fortitude save:      +3 = 2 [base] + [constitution]
Reflex save:	     +0 = 0 [base]
Will save:	     +5 = 2 [base] + [wisdom]
Attack (handheld):   -1 = 0 [base]  [strength]
Attack (unarmed):    -1 = 0 [base]  [strength]
Attack (missile):    +0 = 0 [base]
Grapple check:	     -1 = 0 [base]  [strength]

Levels

Level # |  Class  |  HP rolled 	
Level 1 |  Druid  |  8 HP 
Current XP: 0

Equipment

Current Equipment: 
dagger

Gold: 0
Prepared Spells: 
Cure Minor Wounds: Cures 1 point of damage. (lvl 0)
Virtue: Subject gains 1 temporary hp. (lvl 0)
Light: Object shines like a torch. (lvl 0)
Cure Light Wounds: Cures 1d8 damage +1/level (max +5). (lvl 1) 
Obscuring Mist: Fog surrounds you. (lvl 1) depleted 
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.
Current load: 0 lbs

Feats

Persuasive

Skills

Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier
Appraise 	Int 	0 = +0		
Balance 	Dex* 	0 = +0
Bluff 	        Cha 	5 = +3 +2 [persuasive]
Climb 	        Str*   -1 = -1		
Concentration 	Con 	1 = +1		
Craft_1 	Int 	0 = +0
Craft_2 	Int 	0 = +0		
Craft_3 	Int 	0 = +0		
Diplomacy 	Cha 	6 = +3 +3 	
Disguise 	Cha 	3 = +3		
Escape Artist 	Dex* 	0 = +0		
Forgery 	Int 	0 = +0		
Gather Info 	Cha 	3 = +3		
Heal 	        Wis 	7 = +3 +4 	
Hide 	        Dex* 	0 = +0		
Intimidate 	Cha 	5 = +3 +2 [persuasive]
Jump 	        Str*   -1 = -1		
Knowledge(nat)  Int 	2 = +0 +2 [druid]
Listen          Wis 	8 = +3 +3 +2 [elf]
Move Silently 	Dex* 	0 = +0
Perform_1 	Cha 	3 = +3		
Perform_2 	Cha 	3 = +3		
Perform_3 	Cha 	3 = +3		
Perform_4 	Cha 	3 = +3		
Perform_5 	Cha 	3 = +3		
Ride 	        Dex 	0 = +0		
Search          Int 	2 = +0 +2 [elf]
Sense Motive 	Wis 	5 = +3 +2 	
Spot 	        Wis 	5 = +3 +2 [elf]
Survival 	Wis 	7 = +3 +2 +2 [druid]
Swim 	        Str**  -1 = -1		
Use Rope 	Dex 	0 = +0
* = check penalty for wearing armor

Race Traits:

Elf:
   * +2 dexterity / -2 constitution (already included)
   * Immune to magical sleep
   * +2 racial bonus to saves vs. enchantments
   * Low-light vision
   * Proficient with longsword, rapier, longbow & shortbow
   * +2 racial bonus on listen, search, and spot checks
   * Notice secret doors

Class Traits:

Druid:
   * Spontaneous Casting (summon nature's ally)
   * Animal Companion
   * Wild Empathy
   * +2 on Knowledge (nature) and Survival (already included)
   * Woodland Stride (level 2)
   * Trackless Step (level 3)
   * Resist Nature's Lure (level 4)
   * Wild Shape (level 5)
   * Venom Immunity (level 9)
   * A Thousand Faces (level 13)
   * Timeless Body (level 15)
   * High wisdom gains bonus spells daily