File:Kahlan.png
Name
Kahlan Koral Kinumai
Female Elf Druid 1
Chaotic Neutral
Representing Tal
Size: Medium
Height: 5'5"
Weight: 115lbs
Skin: Light
Eyes: Green
Hair: Red
Languages: Common Druidic Elven Sylvan (woodland creatures)
Animal Companion
Hoot (Owl)
* Tiny Animal
* Hit dice 1d8 (8 hit points)
* Initiative +3 (Dex)
* Speed 10 feet, fly 40 feet
* AC: 17 ( +2 tiny +3 Dex +2 natural)
* Attacks: Claws +5 melee (Weapon Finesse);
* Damage 1d4-3 (claw);
* Saves: Fort +2; Ref +5; Will +2
* Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4
* Skills: Listen +14; Move Silently +20; Spot +6;
* Feats: Weapon Finesse (Claws)
* Link, share spells
* Bonus tricks: 1
Hit Points
Total Hit Points: 10
Current HP: 10
Ability Scores
Str 12 [+1]
Dex 9 [-1]
Con 15 [+2]
Int 14 [+2]
Wis 15 [+2]
Cha 15 [+2]
AC
Armor Class: 10
Touch AC: 10
Flat-footed: 12
Speed: 30 feet
Modifiers
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +3 = 2 [base] + [constitution]
Reflex save: +0 = 0 [base]
Will save: +5 = 2 [base] + [wisdom]
Attack (handheld): -1 = 0 [base] [strength]
Attack (unarmed): -1 = 0 [base] [strength]
Attack (missile): +0 = 0 [base]
Grapple check: -1 = 0 [base] [strength]
Levels
Level # | Class | HP rolled
Level 1 | Druid | 8 HP
Current XP: 0
Equipment
Current Equipment:
dagger
Gold: 0
Prepared Spells:
Cure Minor Wounds: Cures 1 point of damage. (lvl 0)
Virtue: Subject gains 1 temporary hp. (lvl 0)
Light: Object shines like a torch. (lvl 0)
Cure Light Wounds: Cures 1d8 damage +1/level (max +5). (lvl 1)
Obscuring Mist: Fog surrounds you. (lvl 1) depleted
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.
Current load: 0 lbs
Feats
Persuasive
Skills
Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier
Appraise Int 0 = +0
Balance Dex* 0 = +0
Bluff Cha 5 = +3 +2 [persuasive]
Climb Str* -1 = -1
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 6 = +3 +3
Disguise Cha 3 = +3
Escape Artist Dex* 0 = +0
Forgery Int 0 = +0
Gather Info Cha 3 = +3
Heal Wis 7 = +3 +4
Hide Dex* 0 = +0
Intimidate Cha 5 = +3 +2 [persuasive]
Jump Str* -1 = -1
Knowledge(nat) Int 2 = +0 +2 [druid]
Listen Wis 8 = +3 +3 +2 [elf]
Move Silently Dex* 0 = +0
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 0 = +0
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 5 = +3 +2
Spot Wis 5 = +3 +2 [elf]
Survival Wis 7 = +3 +2 +2 [druid]
Swim Str** -1 = -1
Use Rope Dex 0 = +0
* = check penalty for wearing armor
Race Traits:
Elf:
* +2 dexterity / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
Class Traits:
Druid:
* Spontaneous Casting (summon nature's ally)
* Animal Companion
* Wild Empathy
* +2 on Knowledge (nature) and Survival (already included)
* Woodland Stride (level 2)
* Trackless Step (level 3)
* Resist Nature's Lure (level 4)
* Wild Shape (level 5)
* Venom Immunity (level 9)
* A Thousand Faces (level 13)
* Timeless Body (level 15)
* High wisdom gains bonus spells daily