TalDestra
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Name
Kahlan Koral Kinumai Female Elf Druid 1 Chaotic Neutral Representing Tal
Size: Medium Height: 5'5" Weight: 115lbs Skin: Light Eyes: Green Hair: Red Languages: Common Druidic Elven Sylvan (woodland creatures)
Animal Companion
Hoot (Owl) * Tiny Animal * Hit dice 1d8 (8 hit points) * Initiative +3 (Dex) * Speed 10 feet, fly 40 feet * AC: 17 ( +2 tiny +3 Dex +2 natural) * Attacks: Claws +5 melee (Weapon Finesse); * Damage 1d4-3 (claw); * Saves: Fort +2; Ref +5; Will +2 * Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4 * Skills: Listen +14; Move Silently +20; Spot +6; * Feats: Weapon Finesse (Claws) * Link, share spells * Bonus tricks: 1
Hit Points
Total Hit Points: 10 Current HP: 10
Ability Scores
Str 12 [+1] Dex 9 [-1] Con 15 [+2] Int 14 [+2] Wis 15 [+2] Cha 15 [+2]
AC
Armor Class: 10 Touch AC: 10 Flat-footed: 12 Speed: 30 feet
Modifiers
Initiative modifier: +0 = +0 [dexterity] Fortitude save: +3 = 2 [base] + [constitution] Reflex save: +0 = 0 [base] Will save: +5 = 2 [base] + [wisdom] Attack (handheld): -1 = 0 [base] [strength] Attack (unarmed): -1 = 0 [base] [strength] Attack (missile): +0 = 0 [base] Grapple check: -1 = 0 [base] [strength]
Levels
Level # | Class | HP rolled Level 1 | Druid | 8 HP
Current XP: 0
Equipment
Current Equipment: dagger Gold: 0
Prepared Spells: Cure Minor Wounds: Cures 1 point of damage. (lvl 0) Virtue: Subject gains 1 temporary hp. (lvl 0) Light: Object shines like a torch. (lvl 0) Cure Light Wounds: Cures 1d8 damage +1/level (max +5). (lvl 1) Obscuring Mist: Fog surrounds you. (lvl 1) depleted
Light load: 26 lb. or less Medium load: 27-53 lb. Heavy load: 54-80 lb. Lift over head: 80 lb. Lift off ground: 160 lb. Push or drag: 400 lb. Current load: 0 lbs
Feats
Persuasive
Skills
Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier Appraise Int 0 = +0 Balance Dex* 0 = +0 Bluff Cha 5 = +3 +2 [persuasive] Climb Str* -1 = -1 Concentration Con 1 = +1 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 6 = +3 +3 Disguise Cha 3 = +3 Escape Artist Dex* 0 = +0 Forgery Int 0 = +0 Gather Info Cha 3 = +3 Heal Wis 7 = +3 +4 Hide Dex* 0 = +0 Intimidate Cha 5 = +3 +2 [persuasive] Jump Str* -1 = -1 Knowledge(nat) Int 2 = +0 +2 [druid] Listen Wis 8 = +3 +3 +2 [elf] Move Silently Dex* 0 = +0 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 0 = +0 Search Int 2 = +0 +2 [elf] Sense Motive Wis 5 = +3 +2 Spot Wis 5 = +3 +2 [elf] Survival Wis 7 = +3 +2 +2 [druid] Swim Str** -1 = -1 Use Rope Dex 0 = +0 * = check penalty for wearing armor
Race Traits:
Elf: * +2 dexterity / -2 constitution (already included) * Immune to magical sleep * +2 racial bonus to saves vs. enchantments * Low-light vision * Proficient with longsword, rapier, longbow & shortbow * +2 racial bonus on listen, search, and spot checks * Notice secret doors
Class Traits:
Druid: * Spontaneous Casting (summon nature's ally) * Animal Companion * Wild Empathy * +2 on Knowledge (nature) and Survival (already included) * Woodland Stride (level 2) * Trackless Step (level 3) * Resist Nature's Lure (level 4) * Wild Shape (level 5) * Venom Immunity (level 9) * A Thousand Faces (level 13) * Timeless Body (level 15) * High wisdom gains bonus spells daily