Xenogard

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Guns Campaign: http://defhoboz.biz/wiki/Xeno

Xenogaard "McSquishy" von Squisherton the IV a.k.a. "Xeno"

Male Elf Rogue 3
Chaotic Neutral
Representing Xenogard
"Probational Guard"
Quest: The Warden's Responsibility
Size: Medium
Height: 5' 0"
Weight: 100 lb
Skin: Pale
Eyes: Blue
Hair: Black Straight; Beardless
Languages: Elven, Common, Draconic, Goblin, Orc

File:Xeno.jpg

Backstory

While this cunning little Elf's past remains a complete mystery, and he likes to keep it that way, there are a few known facts about the one they call Xeno. At the ripe age of adult hood he was cast out of his homeland for being a disgrace to his people. You see, little Xeno was a well known drunk, a flirt (albeit an unsuccessful one), a kleptomaniac, and above all else a total coward. His elven brethren simply could not tolerate such a fool any longer and he was sent to live amongst the humans, something that is considered the greatest dishonor among his people. So Xeno, being the wily little rogue he was, said a bunch of nasty words to the town Elders, stole anything and everything he would need for his trip, kissed the High Elder's daughter on the lips for good luck (which was followed by a 5 finger slap to the face), then set out on the journey that would last him the rest of his days. He wandered around for 3 years from town to town, pickpocketing people and using the money for his bar tab, until he tried to pick the pocket of someone he shouldn't have tried to pick from (something he does quite frequently being the klepto that he is) Which would always end up playing out as a massive chase through the town till he was able to hide, each time narrowly avoiding capture from the guards, he would then promptly leave town and head for the next one. Well this was all fine and dandy until one day he just wasn't quick enough and he was finally, for the first time ever in his life, captured by the guards and thrown into prison. He has been sitting in his jail cell all alone ever since.. But little Xeno is not the type of Elf to take imprisonment lightly.. and he has slowly been plotting his plan for escape from the second the guards grabbed hold of him..

Hit Points

Total Hit Points: 13 
Current HP: 13

Ability Scores

Str:  13 (+1)
Dex:  15 (+2)
Con:  6  (-2)
Int:  16 (+3)
Wis:  14 (+2)
Cha:  10 (+0)

Weapon Damage

Short Sword: 1d6 +3[BAB] (Crit range 19–20/×2, light, piercing)
Dagger:      1d4 +3[BAB] (Crit range 19–20/×2, light, piercing)
Sneak Attack: +2d6

Armor Rating

Armor Class: 14 = 10 +2 [leather armor] +2 [dexterity]
Touch AC: 12
Flat-footed: 12
Speed: 30 feet

Modifiers

Initiative modifier:   +2 = 0 [base] +2 [dexterity]
Attack (handheld):     +3 = 2 [base] +1 [strength]
Attack (unarmed):      +3 = 2 [base] +1 [strength]
Attack (missile):      +4 = 2 [base] +2 [dexterity]
Grapple check:	       +3 = 2 [base] +1 [strength]
Fortitude save:        -1 = 1 [base] -2 [constitution]
Reflex save:	       +5 = 3 [base] +2 [dexterity]
Will save:	       +3 = 1 [base] +2 [wisdom]

Inventory

Light load:   50 lb. or less
Medium load:  51-100 lb.
Heavy load:   101-150 lb. 
Current load: 18 lbs
Current Gold: 6.3
Current Equipment: 
Leather Armor (Equipped) -  15 lbs
Short Sword   (Equipped) -  2 lbs
Dagger       (Concealed) -  1 lb
Items currently on hand:
A set of Rogue tools (10 uses) [+5 bonus to rogue-like actions]
 - Will pick locks without taking a use if bonus is refused.
5 Rations
1 Potion of Cure Light Wounds

Feats

Toughness (+3 HP)
Acrobatics (+2 bonus on Jump and Tumble checks)

Elf Traits:

* Low-light vision
* Notice secret doors
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* +2 racial bonus on listen, search, and spot checks

Rogue Traits:

* Sneak Attack (+1d6 plus an additional +1d6 every 2 levels)
* Trapfinding (Use Search skill to look for traps)
* Evasion (On successful reflex saving throw, no damage is taken)
* Trap Sense +1 (Gives a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.)

* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level 8)
* Special Abilities (choices begin at 10th level)

Proficiencies:

* Proficient with all simple weapons [Rogue Trait]
* Proficient with hand crossbow, short sword, light armors [Rogue Trait]
* Proficient with longsword, rapier, longbow & shortbow [Elf Trait]

Skills

Skill Name | Key Ability | Skill Modifier (Total) = +Ability Modifier +Ranks +Misc. Modifier
Appraise        | Int  |     3 = +3
Balance         | Dex* |     8 = +2 +4 +2[Tumble Synergy]	
Bluff           | Cha  |     0 = +0
Climb 	        | Str* |     1 = +1
Concentration   | Con  |    -2 = -2
Craft_1         | Int  |     3 = +3
Craft_2         | Int  |     3 = +3
Craft_3         | Int  |     3 = +3
Diplomacy       | Cha  |     0 = +0
Disable Device  | Int  |     9 = +3 +6 	
Disguise        | Cha  |     0 = +0
Escape Artist   | Dex* |     8 = +2 +6 	
Forgery         | Int  |     3 = +3
Gather Info     | Cha  |     0 = +0
Heal 	        | Wis  |     2 = +2
Hide 	        | Dex* |     8 = +2 +6 	
Intimidate      | Cha  |     0 = +0
Jump 	        | Str* |     6 = +1 +1 +2[Acrobatics] +2[Tumble Synergy]
Listen          | Wis  |    10 = +2 +6 +2[Elf]
Move Silently   | Dex* |     8 = +2 +6 	
Open Lock 	| Dex  |     8 = +2 +6 	
Ride 	        | Dex  |     2 = +2
Search          | Int  |    10 = +3 +5 +2[Elf]
Sense Motive    | Wis  |     2 = +2
Sleight of Hand | Dex* |     8 = +2 +6 	
Spot 	        | Wis  |    10 = +2 +6 +2[Elf]
Survival        | Wis  |     2 = +2 (+2 when following tracks: Search Synergy)
Swim 	        | Str**|     1 = +1
Tumble          | Dex* |    10 = +2 +6 +2[Acrobatics] 	
Use Rope        | Dex  |     4 = +2 +2 (+2 to Rope check involving Binding: Escape Artist Synergy)	
  • = check penalty for wearing armor

Levels

Level # |  Class  |  HP gained 	
Level 1 |  Rogue  |  6 HP 
Level 2 |  Rogue  |  3 HP
Level 3 |  Rogue  |  3 HP

Current XP: 3400
Next level: 6000