Scout

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Evolved Skill: Probe Ops - Dependant Stat: Tech
Uses nanites to construct a tiny self-propelling object (spider, mouse, fish) imbued with one of the 5 human senses.

This tables below shows the DC of creating scouts with certain skills.

Probe Powers
Definition Difficulty   Definition Difficulty
Walking or crawling 0 Swimming or oozing 5
Crawling up walls 10 Flying 15
1 sense 5 2 senses 10
3 senses 15 Moving without visual 10
MOVE stat 1/point (max= ProbeOps) Additional Probe from same limb 5
Scout operating Probl blindly 5 Special construction varies
Perception Difficulty
Range 10m 20m 50m 100m
Low detail 0 5 10 15
Moderate detail 5 10 15 20
High detail 10 15 20 25
Incredible detail 15 20 25 30

Notes

  • Time to create scout is 12-(skill) rounds
  • Scouts get 2 x Body probe "spaces" divided evenly among limbs
  • Probe SDP 20 + 10 per "space" above 1
  • Probes using more than 1 space may be divided in (10 - Probe Ops) + (1 x 5m) rounds
  • Range 100M
  • +1 to Ref on demand
  • +3 to all checks involving the 5 senses
  • Leashes have 10 SDP take 4x damage from armor piercing 0 damage from crush
  • Probes from same limb may be combined, different limbs may not.
  • Probes may attack (use StreetFighting skill minus 1 for every 10M of leash) (normally do 1D6)