Evolved Skill: Evolved Skill::Probe Ops - Dependant Stat: {{#arraymap:Tech|,|x|Dependant Stat::x}}
|
Uses nanites to construct a tiny self-propelling object (spider, mouse, fish) imbued with one of the 5 human senses.
|
|
This tables below shows the DC of creating scouts with certain skills.
Probe Powers
|
Definition
|
Difficulty
|
|
Definition
|
Difficulty
|
Walking or crawling
|
0
|
|
Swimming or oozing
|
5
|
Crawling up walls
|
10
|
|
Flying
|
15
|
1 sense
|
5
|
|
2 senses
|
10
|
3 senses
|
15
|
|
Moving without visual
|
10
|
MOVE stat
|
1/point (max= ProbeOps)
|
|
Additional Probe from same limb
|
5
|
Scout operating Probl blindly
|
5
|
|
Special construction
|
varies
|
Perception Difficulty
|
Range
|
10m
|
20m
|
50m
|
100m
|
Low detail
|
0
|
5
|
10
|
15
|
Moderate detail
|
5
|
10
|
15
|
20
|
High detail
|
10
|
15
|
20
|
25
|
Incredible detail
|
15
|
20
|
25
|
30
|
Notes
- Time to create scout is 12-(skill) rounds
- Scouts get 2 x Body probe "spaces" divided evenly among limbs
- Probe SDP 20 + 10 per "space" above 1
- Probes using more than 1 space may be divided in (10 - Probe Ops) + (1 x 5m) rounds
- Range 100M
- +Ref::1 to Ref on demand
- +3 to all checks involving the 5 senses
- Leashes have 10 SDP take 4x damage from armor piercing 0 damage from crush
- Probes from same limb may be combined, different limbs may not.
- Probes may attack (use StreetFighting skill minus 1 for every 10M of leash) (normally do 1D6)