Novice

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Billy

Billy G. Ram

Owned by Novice

Male Human Cleric 2

Neutral Good

med, 5'6", 145

[[1]]

Ability scores

Str 13 (+1)
Dex  8 (-1)
Con 17 (+3)
Int 16 (+3)
Wis 17 (+3)
Cha 14 (+2)

18 hp out of 18

30 base land speed

Languages: Abyssal, Celestial, Common, Infernal

Class-specific

Domains: Sun - Greater Turning 1/d, Healing +1 Caster lvl on healing spells
Energy: Positive [Healing / Turns Undead]

Modifiers

Initiative modifier: -1 = -1 [dexterity]
Fortitude save:      +5 =  2 [base] +3 [constitution]
Reflex save:         -1 =  0 [base] -1 [dexterity]
Will save:           +5 =  2 [base] +3 [wisdom]
Attack (handheld):   +1 =  1 [base] +1 [strength]
Attack (unarmed):    +1 =  1 [base] +1 [strength]
Attack (missile):    -1 =  1 [base] -1 [dexterity]
Grapple check:       +1 =  1 [base] +1 [strength]

AC

Armor Class: 9 = 10 -1 [dexterity]
Touch AC:    9
Flat-footed: 9

Possessions

Light load:      50 lb. or less
Medium load:     51-100 lb.
Heavy load:      101-150 lb.
Lift over head:  150 lb.
Lift off ground: 300 lb.
Push or drag:    750 lb.

Feats

Combat Casting           +4 Concentration check when Casting Defensively
Extra Turning            4 extra turning attempts a day

Traits

   Appraise             |Int  |  3 = +3
   Balance              |Dex* | -1 = -1
   Bluff                |Cha  |  2 = +2
   Climb                |Str* |  1 = +1
   Concentration        |Con  |  8 = +3 +5
   Craft 1              |Int  |  3 = +3
   Craft 2              |Int  |  3 = +3
   Craft 3              |Int  |  3 = +3
   Diplomacy            |Cha  |  7 = +2 +5 
   Disguise             |Cha  |  2 = +2
   Escape Artist        |Dex* | -1 = -1
   Forgery              |Int  |  3 = +3
   Gather Information   |Cha  |  2 = +2
   Heal                 |Wis  |  3 = +3
   Hide                 |Dex* |  1 = -1 +2 
   Intimidate           |Cha  |  2 = +2
   Jump                 |Str* |  1 = +1
   Knowledge (arcana)   |Int  |  4 = +3 +1 
   Knowledge (history)  |Int  |  4 = +3 +1 
   Knowledge (religion) |Int  |  8 = +3 +5 
   Knowledge (planes)   |Int  |  4 = +3 +1
   Listen               |Wis  |  3 = +3
   Move Silently        |Dex* | -1 = -1
   Perform 1            |Cha  |  2 = +2		
   Perform 2            |Cha  |  2 = +2
   Profession           |Wis  |  7 = +3 +4 	
   Ride                 |Dex  | -1 = -1
   Search               |Int  |  3 = +3
   Sense Motive         |Wis  |  3 = +3
   Spellcraft           |Int  |  6 = +3 +4
   Spot                 |Wis  |  3 = +3
   Survival             |Wis  |  3 = +3		
   Swim                 |Str**|  1 = +1		
   Use Rope             |Dex  | -1 = -1
  • = check penalty for wearing armor

Prepared Spells

   0       1       D
   Light   NoL     Cure
   Light   Sanc
   DMagic  LL
   Virtue

Spells Per Day

   0   1   D
   4   3   1

Turning

  3+2+4 per day
  1 per day greater turning

Special Race Traits

Human:

   * Extra feat at first level (already included)
   * Four extra skill points at first level (already included)
   * One extra skill point at each additional level (already included)

Class Traits

Cleric:

   * Alignment Aura
   * Spontaneous Casting (heal)
   * Turn Undead (5x/day)
   * High wisdom gains bonus spells daily
   * Domain choices give additional abilities

Storyline

Billy was born in a abbey to a nun held prisoner by a bewitched bishop. The unholy union was the handiwork of a powerful undead magic user. The blasphemer was defeated in the act of taking the child by it’s mother.

His Mother destroyed the monster using a powerful relic hidden in the bishops chambers. She died later that month from sepsis resulting from her wounds. The child was raised in the abbey by the cook.

Since running away after being told the story of his origins, he's been through things he couldn’t have imagined. Arrested for attacking a withered old man who narrowly escaped ritual execution. His conscience burns for the evil that is his very existence. He should not be.

Session One

Released to solve a problem for the Warden Given a weapon, cast light on it Gone down into a dungeon helped kill a carrion crawler, found an undead or two took down a necromancer, tried to take down the warden got slapped by a magic sword, walked out in a huff after everyone else turned whore

after leaving a strange mark appeared on my left hand looks like a rune of unknown origin


XP: 350+50 (crawler), 200+50 (necro), 100 (nat), 200 (warden), 50 (rp) = 1000

Level changes; 4HP, +6 to skills (con,dip,kreligion,+2 spell), +1 BaB, +1 F, +1 W, 4/2 spells per day

Session Two

100xp

Session Three

4dmg from darts

taken to -9 by riddle spell

500 session xp 300 plot XP 500 dungeon xp 200 combat xp 100 roleplay xp

1600xp.