Novice
Billy G. Ram
Owned by Novice
Male Human Cleric 2
Neutral Good
med, 5'6", 145
[[1]]
Ability scores
Str 13 (+1) Dex 8 (-1) Con 17 (+3) Int 16 (+3) Wis 17 (+3) Cha 14 (+2)
18 hp out of 18
30 base land speed
Languages: Abyssal, Celestial, Common, Infernal
Class-specific
Domains: Sun - Greater Turning 1/d, Healing +1 Caster lvl on healing spells Energy: Positive [Healing / Turns Undead]
Modifiers
Initiative modifier: -1 = -1 [dexterity] Fortitude save: +5 = 2 [base] +3 [constitution] Reflex save: -1 = 0 [base] -1 [dexterity] Will save: +5 = 2 [base] +3 [wisdom] Attack (handheld): +1 = 1 [base] +1 [strength] Attack (unarmed): +1 = 1 [base] +1 [strength] Attack (missile): -1 = 1 [base] -1 [dexterity] Grapple check: +1 = 1 [base] +1 [strength]
AC
Armor Class: 9 = 10 -1 [dexterity] Touch AC: 9 Flat-footed: 9
Possessions
Light load: 50 lb. or less Medium load: 51-100 lb. Heavy load: 101-150 lb. Lift over head: 150 lb. Lift off ground: 300 lb. Push or drag: 750 lb.
Feats
Combat Casting +4 Concentration check when Casting Defensively Extra Turning 4 extra turning attempts a day
Traits
Appraise |Int | 3 = +3 Balance |Dex* | -1 = -1 Bluff |Cha | 2 = +2 Climb |Str* | 1 = +1 Concentration |Con | 8 = +3 +5 Craft 1 |Int | 3 = +3 Craft 2 |Int | 3 = +3 Craft 3 |Int | 3 = +3 Diplomacy |Cha | 7 = +2 +5 Disguise |Cha | 2 = +2 Escape Artist |Dex* | -1 = -1 Forgery |Int | 3 = +3 Gather Information |Cha | 2 = +2 Heal |Wis | 3 = +3 Hide |Dex* | 1 = -1 +2 Intimidate |Cha | 2 = +2 Jump |Str* | 1 = +1 Knowledge (arcana) |Int | 4 = +3 +1 Knowledge (history) |Int | 4 = +3 +1 Knowledge (religion) |Int | 8 = +3 +5 Knowledge (planes) |Int | 4 = +3 +1 Listen |Wis | 3 = +3 Move Silently |Dex* | -1 = -1 Perform 1 |Cha | 2 = +2 Perform 2 |Cha | 2 = +2 Profession |Wis | 7 = +3 +4 Ride |Dex | -1 = -1 Search |Int | 3 = +3 Sense Motive |Wis | 3 = +3 Spellcraft |Int | 6 = +3 +4 Spot |Wis | 3 = +3 Survival |Wis | 3 = +3 Swim |Str**| 1 = +1 Use Rope |Dex | -1 = -1
- = check penalty for wearing armor
Prepared Spells
0 1 D Light NoL Cure Light Sanc DMagic LL Virtue
Spells Per Day
0 1 D 4 3 1
Turning
3+2+4 per day 1 per day greater turning
Special Race Traits
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Class Traits
Cleric:
* Alignment Aura * Spontaneous Casting (heal) * Turn Undead (5x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities
Storyline
Billy was born in a abbey to a nun held prisoner by a bewitched bishop. The unholy union was the handiwork of a powerful undead magic user. The blasphemer was defeated in the act of taking the child by it’s mother.
His Mother destroyed the monster using a powerful relic hidden in the bishops chambers. She died later that month from sepsis resulting from her wounds. The child was raised in the abbey by the cook.
Since running away after being told the story of his origins, he's been through things he couldn’t have imagined. Arrested for attacking a withered old man who narrowly escaped ritual execution. His conscience burns for the evil that is his very existence. He should not be.
Session One
Released to solve a problem for the Warden Given a weapon, cast light on it Gone down into a dungeon helped kill a carrion crawler, found an undead or two took down a necromancer, tried to take down the warden got slapped by a magic sword, walked out in a huff after everyone else turned whore
after leaving a strange mark appeared on my left hand looks like a rune of unknown origin
XP: 350+50 (crawler), 200+50 (necro), 100 (nat), 200 (warden), 50 (rp) = 1000
Level changes; 4HP, +6 to skills (con,dip,kreligion,+2 spell), +1 BaB, +1 F, +1 W, 4/2 spells per day
Session Two
100xp
Session Three
4dmg from darts
taken to -9 by riddle spell
500 session xp 300 plot XP 500 dungeon xp 200 combat xp 100 roleplay xp
1600xp.