Meteor Phoenix
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Gun'sCampaign
Myr
Myr
Female Elf Ranger level 5
EXP:11753/15000 to level 6
Chaotic Good
Medium size, 5'5" tall, 150 pounds
Pale skin with violet eyes and orange hair
Ability scores
Str 17 (+3) Dex 20 (+5) Con 12 (+1) Int 14 (+2) Wis 16 (+3) Cha 13 (+1) * +1 luck bonus to ability checks
34 hp out of 34
9/5/2/9/9
30 feet base land speed
Languages: Common, Elven, Dragonic, Slyvan
Modifiers
Initiative modifier: +5 = +5 [dexterity] Fortitude save: +6 = 4 [base] +1 [constitution] +1 [luck] Reflex save: +10 = 4 [base] +5 [dexterity] +1 [luck] Will save: +5 = 1 [base] +3 [wisdom] +1 [luck] Attack (handheld): +8 = 5 [base] +3 [strength] Attack (unarmed): +8 = 5 [base] +3 [strength] Attack (missile): +11-12 = 5 [base] +5 [dexterity] +1 [if range<30] +1 [if not using defending] *** Grapple check: +8 = 5 [base] +3 [strength]
AC
17 AC 15 touch AC 12 flat-footed AC
Possessions
Weapons * dagger 1d4, (19-20) 2x, 10 feet, pierce/slashing * masterwork +3 rating compound longbow (+1 to attack rolls, 3 to damage) 1d8, 3x, 110 ft range, 10 increments, piercing * defending +1 masterwork +2 rating compound longbow (+2 to attack rolls, 3 to damage) 1d8+1, 3x, 110 ft range, 10 increments, piercing * 93 arrows * rapier 1d6, (18-20) 2x, piercing * scimitar 1d6, (18-20) 2x, slashing * leather armor +2 ac, no penalty, 6 max dex bonus
* backpack 2 gp 2 lb * bedroll 1 sp 5 lb * 10 caltrops 10 gp 20 lb * flint and steel 1 gp - * grappling hook 1 gp 4 lb * sack 1 sp 1/2 lb * silk rope (100 ft) 20 gp 10 lb * spade 2 gp 8 lb * 2 days of trail rations 1 gp 2 lb * waterskin 1 gp 4 lb * belt pouch
* masterwork thieves' tools * everburning torch 110 gp 1 lb * 2 tanglefoot bag 100 gp 8 lb * potion of cure light wounds +2 50 gp something or other. * stone of good luck 20K gp [1]
* traveler's outfit 1 gp 5 lb (unsure if weight counts, not counted for now) * two short swords
5368 gp 128 sp 30725 cp total weight: ???
Light load: 86 lb. or less Medium load: 87-173 lb. Heavy load: 174-260 lb. Lift over head: 260 lb. Lift off ground: 520 lb. Push or drag: 1300 lb.
Animals
Feather
* Light horse * 20 hp out of 20 * +1 init * 50 ft * 13 AC (-1 size, +1 dex, +3 natural), 10 touch, 13 flat-footed * +2 base/+9 grapple * hoof -1 melee (1d6+1 half str) * full attack: 2 hooves -1 melee (1d6+1) * 10 ft space, 5 ft range * low light vision, scent * +5 fort, +4 ref, +2 will * 16 str, 13 dex, 15 con, 2 int, 12 wis, 6 cha * +4 listen, +4 spot * Endurance, run (5x while light, 4x while medium/heavy) * 200 light, 400 med, 600 heavy, push/drag 3000 * Deceased
FrostWing
* Snow owl * 5 hp out of 5 * magical beast * 4 str(-3), 16 dex(+3), 10 con, 3 int(-4), 12 wis(+1), 5 cha(-3) * +3 init * 10ft/40 ft flying (average) * 19 AC, 15 touch, 16 flat-footed * +2 fort, +5 ref, +2 will * talons -5 melee (1d4-3) * +0/-11 * +9 listen, +13 move silently, +13 spot (+8 more in shadowy areas) * low light vision, link, share spells, darkvision 60 ft * weapon finesse * automatically down in fights * resistance to fire 5
Spells
[2] 1 level 1 spell available per day 10+spell level+wis=save DC
Feats
Point Blank Shot +1 to attack and damage rolls within 30 feet Track can use survival to track someone Wild Empathy can improve the attitude of animals Rapid Shot extra attack per round (full round action) at -2 of base attack. Endurance +4 swim for nonlethal, nonlethal from forced march, starvation, thirst, fort save for nonlethal from hot or cold environments, suffocation, sleep in light or med without being fatigued. Diehard Autostable below 0 hp, possibility of movement/standard action, -1 hp if strenuous activity
Traits
Appraise |Int | 2 = +2 Balance |Dex*| 5 = +5 Bluff+ |Cha | 1 = +1 Climb |Str*| 3 = +3 Concentration |Con | +1 = +1 Craft 1 |Int | 2 = +2 Craft 2 |Int | 2 = +2 Craft 3 |Int | 2 = +2 Diplomacy |Cha | 1 = +1 Disguise |Cha | 1 = +1 Escape Artist |Dex*| 5 = +5 Forgery |Int | 2 = +2 Gather Info |Cha | 1 = +1 Handle Animal |Cha | 3 = +1 +2 Heal |Wis | 3 = +3 Hide |Dex*| 13 = +5 +8 Intimidate |Cha | 1 = +1 Jump |Str*| 3 = +3 Knowledge (dun) |Int | 4 = +2 +2 Knowledge (geo) |Int | 8 = +2 +6 Knowledge (nat) |Int | 8 = +2 +6 Listen+ |Wis | 13 = +3 +8 +2 [elf] Move Silently |Dex*| 13 = +5 +8 Perform 1 |Cha | 1 = +1 Perform 2 |Cha | 1 = +1 Ride |Dex | 5 = +5 Search |Int | 12 = +2 +8 +2 [elf] Sense Motive+ |Wis | 3 = +3 Spot+ |Wis | 13 = +3 +8 +2 [elf] Survival+ |Wis | 11 = +3 +8 (when tracking favored, +2) Swim |Str*| 3 = +3 Use Rope |Dex | 5 = +5
- =check penalty for wearing armor, double for swim
+=favored enemy bonus
- remember synergies
- +1 luck bonus on all skill checks
- remember synergies
Special race traits
Elf:
* +2 dexterity / -2 constitution (already included) * Immune to magical sleep * +2 racial bonus to saves vs. enchantments * Low-light vision * Proficient with longsword, rapier, longbow & shortbow * +2 racial bonus on listen, search, and spot checks * Notice secret doors
Class traits
Ranger:
* Favored enemies * Track as bonus feat (already included) * Combat Style * Wild empathy (roll + level + charisma bonus to influence animals) * Endurance (level 3) * Animal Companion (level 4) * Woodland Stride (level 7) * Swift Tracker (level 8) * Evasion (level 9) * Camouflage (level 13) * Hide in Plain Sight (level 17) * High wisdom gains bonus spells daily * Always knows which way is North
Favored Enemies:
* Dragons +4 * Magical Beast +2
OB's Campaign
Lescan
Lescan
Owned by Meteor Phoenix
Male Elf Ranger level 3
EXP:3450/6000 to level 4
Chaotic Good
Medium size, 5 feet tall, 120 pounds
Pale skin with emerald eyes and silvery hair
Ability scores
Str 16 (+3) Dex 18 (+4) Con 8 (-1) Int 14 (+2) Wis 16 (+3) Cha 13 (+1)
16 out of 16 hp
30 feet base land speed
Languages: Common, Elven, Dragonic, Slyvan
Modifiers
Initiative modifier: +4 = +4 [dexterity] Fortitude save: +2 = 3 [base] -1 [constitution] Reflex save: +7 = 3 [base] +4 [dexterity] Will save: +4 = 1 [base] +3 [wisdom] Attack (handheld): +6 = 3 [base] +3 [strength] Attack (unarmed): +6 = 3 [base] +3 [strength] Attack (missile): +7 = 3 [base] +4 [dexterity] Grapple check: +6 = 3 [base] +3 [strength]
AC
14 AC 14 touch AC 10 flat-footed AC
Possessions
Weapons * Shortbow: 1d6 damage, 3x critical, 60 ft range, pierce * 98 arrows * Dagger 1d4 damage, 2x critical (19-20) 5 ft range * Dagger 1d4 damage, 2x critical (19-20) 5 ft range * 4 days worth of travel rations * shards of longsword * 1 cure light wounds * small chest
7 gold pieces, 9 silver pieces 50 foot roll of twine minus what was used for the bow
Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb. Push or drag: 1150 lb.
Feats
Point Blank Shot +1 to attack and damage rolls within 30 feet Track can use survival to track someone Wild Empathy can improve the attitude of animals Rapid Shot extra attack per round (full round action) at -2 of base attack. Endurance +4 swim for nonlethal, nonlethal from forced march, starvation, thirst, fort save for nonlethal from hot or cold environments, suffocation, sleep in light or med without being fatigued. Diehard Autostable below 0 hp, possibility of movement/standard action, -1 if strenuous activity
Traits
Appraise |Int | 2 = +2 Balance |Dex*| 4 = +4 Bluff+ |Cha | 1 = +1 Climb |Str*| 3 = +3 Concentration |Con | -1 = -1 Craft 1 |Int | 2 = +2 Craft 2 |Int | 2 = +2 Craft 3 |Int | 2 = +2 Diplomacy |Cha | 1 = +1 Disguise |Cha | 1 = +1 Escape Artist |Dex*| 4 = +4 Forgery |Int | 2 = +2 Gather Info |Cha | 1 = +1 Heal |Wis | 3 = +3 Hide |Dex*| 10 = +4 +6 Intimidate |Cha | 1 = +1 Jump |Str*| 3 = +3 Knowledge (geo) |Int | 8 = +2 +6 Knowledge (nat) |Int | 8 = +2 +6 Listen+ |Wis | 11 = +3 +6 +2 [elf] Move Silently |Dex*| 10 = +4 +6 Perform 1 |Cha | 1 = +1 Perform 2 |Cha | 1 = +1 Ride |Dex | 4 = +4 Search |Int | 10 = +2 +6 +2 [elf] Sense Motive+ |Wis | 3 = +3 Spot+ |Wis | 11 = +3 +6 +2 [elf] Survival+ |Wis | 9 = +3 +6 (when tracking favored, +2) Swim |Str*| 3 = +3 Use Rope |Dex | 4 = +4
- =check penalty for wearing armor, double for swim
+=favored enemy bonus
Special race traits
Elf:
* +2 dexterity / -2 constitution (already included) * Immune to magical sleep * +2 racial bonus to saves vs. enchantments * Low-light vision * Proficient with longsword, rapier, longbow & shortbow * +2 racial bonus on listen, search, and spot checks * Notice secret doors
Class traits
Ranger:
* Favored enemies * Track as bonus feat (already included) * Combat Style * Wild empathy (roll + level + charisma bonus to influence animals) * Endurance (level 3) * Animal Companion (level 4) * Woodland Stride (level 7) * Swift Tracker (level 8) * Evasion (level 9) * Camouflage (level 13) * Hide in Plain Sight (level 17) * High wisdom gains bonus spells daily * Always knows which way is North
Favored Enemies:
* Dragons +2