Gun D&D

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Crukul Tinnyth
Male Human
Focused Evoker3
Heard this story before? Formerly a young stableboy kidnapped by a some crazed and lonely wizard as a gift of slavery for his equally unhinged botbelly wife in a ruined keep. Skip a few years, the old couple got ousted by the villagers and the boy was now an adult. The coots escaped with a cackle leaving the small group of students/slaves to take the blame after a series of fires. Well, he did help with the BBQ chicken pit in farmer Maggats crop.


File:Tinn.png
Tim the Nasty? This man makes you think of a vicious barracuda. He has large brown eyes. His thick, straight, brown hair is very short and is worn in an attractive style. He's got a beard and moustache. He is tall and has a wide-chested build. His skin is pale. He has high cheekbones and thin eyebrows. His wardrobe is artistic and sexy, with a lot of blue and green.
(Taken from http://www.seventhsanctum.com/index-char.php was 3rd entry, 1st matching, the dice gods must love me)
Ht.:6'3" Wt:154lbs brown hair & eyes with pale skin

HitDie:d4
EXP: 3250
HP: 5+2+3+3tough=13
AC: 10 +1dexbonus

Strength 16(+3)
Dexterity 12(+1)
Constitution 12(+1)
Intelligence 18(+4)
Wisdom 10(+0)
Charisma 12(+1)

Initiative modifier:+1 = +1 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +3 = 3 [base] +0 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile):+2 = 1 [base] +1 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]

Concentration(Con)+6,CraftArmorsmithing(Int)+2,CraftAlchemy(Int)+5,Decipher Script(Int)+5
Knowledge(arcana)(Int)+6,(architecture)(Int)+2,(history)(Int)+3,(nature)(Int)+1,(planes)(Int)+5
Profession(clerk)(Wis)+1,Spellcraft(Int)+6

Feats: Persuasive[+2Bluff&Intimidate],Toughness[+3hp],CraftWondrousItem
Scribe Scroll

Alignment: Neutral ;Specialty: Evocation ;Gave up: Abjuration Illusion
Specialist gets 1 extra evocation spell/level/day. Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
Zero-level Evoker spells: 5 (4+1) per day
-http://www.dandwiki.com/wiki/SRD:Acid_Splash
-http://www.dandwiki.com/wiki/SRD:Touch_of_Fatigue
-http://www.dandwiki.com/wiki/SRD:Dancing_Lights
-http://www.dandwiki.com/wiki/SRD:Flare
-http://www.dandwiki.com/wiki/SRD:Ray_of_Frost
-http://www.dandwiki.com/wiki/SRD:Mage_Hand

First-level Evoker spells: 4 (2+1+1) per day
-http://www.dandwiki.com/wiki/SRD:Mage_Armor
-http://www.dandwiki.com/wiki/SRD:Charm_Person
-http://www.dandwiki.com/wiki/SRD:Burning_Hands
-http://www.dandwiki.com/wiki/SRD:Magic_Missile
-http://www.dandwiki.com/wiki/SRD:Grease
-http://www.dandwiki.com/wiki/SRD:Ray_of_Enfeeblement

Second-level Evoker spells: 3 (1+1+1) per day
http://www.dandwiki.com/wiki/SRD:Summon_Swarm http://www.dandwiki.com/wiki/SRD:Touch_of_Idiocy http://www.dandwiki.com/wiki/SRD:Scorching_Ray

Languages: Celestial Common Draconic Elven Infernal


GP:0 SP:0 2days worth of food,dagger,mundane*ring,acidflask(1d6,1dmg5ft),
scrollof http://www.dandwiki.com/wiki/SRD:Sound_Burst