Bolter: Difference between revisions

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Latest revision as of 10:25, 17 October 2019

Evolved Skill: Evolved Skill::Bolt Throwing - Dependant Stat: {{#arraymap:Ref|,|x|Dependant Stat::x}}
Uses nanites to create a super-strong wire that can shoot from the palm of hands. The wire can be electrified with a variable amount of damage. Bolters also have the unique ability to absorb electricity.

This skill represents the Bolter's ability to throw a controlled Hexite chainwire around obstacles to hit a target. It is similar to the StreetFighting or Ranged Weapons skills. The chance of success is based on the Bolt Throwing Table (see book) at the top of the page, modified by range and number of direction changes. Damage varies based on range to target(see book) and the amount of charge spent from the Bolter's storage capacitors (see book). Damage may also be rated as a "stun" instead of damage. Your skill starts at +1. In addition, Bolters may send a "contact" charge down any conductive material (see book), and can also power any small DC device by touching it (for a nearly indefinite time).

Notes

  • Can transfer shocks down any conductive material
  • Can launch one hexite chainwire up to 100m long in each round, bending the wire as desired around obstacles.
  • Can work as a battery to power DC current devices (radios, videos, vehicles)
  • Can choose to Stun targets instead of killing (any use of power under DC4 can be declared a "stun", requiring the target to make a stun check).
  • Bolter shocks are reduced by armor. However the charge does work over all types of covering EXCEPT rubber.
  • You may not drag, drape, whip, hang, or garotte with your chainwires* (too fine and light)
  • Increased reflexes gives +Ref::2 to Ref
  • DC charge is regenerated at a rate of 2 per hour.