Firestarter
|
Fireball | |||||||
---|---|---|---|---|---|---|---|
Range | BU | <10m | <20m | <30m | <40m | <50m | Ignition |
DC4 | 2 | 10 | 15 | 20 | 25 | 30 | 10% |
DC6 | 3 | 15 | 20 | 25 | 30 | 35 | 25% |
DC8 | 4 | 20 | 25 | 30 | 35 | 40 | 50% |
DC10 | 5 | 25 | 30 | 35 | 40 | 45 | 80% |
Burn Checks | |||||
---|---|---|---|---|---|
BODx? | BU Cost | Ignite/Time | Combust/Time | Melt/Time | |
1kg | 1/2/1 | DC10/1rnd | DC20/2rnd | DC15/1turn | |
5kg | 2/4/1 | DC15/1rnd | DC25/1turn | DC17/2turn | |
10kg | 3/6/1 | DC20/2rnd | DC30/4rnd | DC20/3turn | |
15kg | 4/8/2 | DC25/4rnd | DC35/2turn | DC25/4turn | |
20kg | 5/10/3 | DC30/1turn | DC40/8rnd | DC30/5turn |
Notes
- Burn Units(BU) are Body x 3. Regain a number of BU equal to Body per day.
- Can Melt, Ignite, & Combust objects in time by touching. Ignited objects burn alight for 1d6 mins, Combusting objects erupt in flames burning fiercely for 4d6 mins. Objects affected by Ignite or Combust may affect nearby objects. Melted objects lose cohesion turning into a semi-liquid state.
- Deal DC3 at 1 BU per touch attack.
- Failures can result in complete fireball backfires.
- Fire Armor can render immunity to the effects of flames and heat-based attacks. The BU cost is paid per turn (3 rounds) the resistance lasts.
- AR2:1BU ovens,stove-tops,normal fires
- AR4:2BU molotovs,burning gasoline,large fires
- AR6:3BU napalm,incendiaries,extremely hot fires
- Fireballs can be Explosive with +1 BU per meter radius at half the DC.
- Firestarters have a resistance to heat attacks equal to their Burn skill.
- Flammable objects decrease the Difficulty by 5. Fire-resistant objects increase the Difficulty by 5.
- Heat-tracking and heat-sensing devices and abilities gain a +2 bonus against Firestarters.
- Non-flammabe objects will burn for 1 turn per additional BU expended. Expecially non-flammable materials or flame-resistant materials cost double the BU for their weight.
- Two or more Firestarters can work together to drain potential and kinetic heat energy from objects.