A
GENERAL:
Acrobatic
You have excellent body awareness.
Benefit: You get a +2 on all jump checks and tumble checks.
Agile
You are particularly flexible and poised.
Benefit: You gain +2 on all balance checks and Escape Artist checks.
Alertness
You have finely tuned senses.
Benefit: You get a +2 bonus on all Listen checks and Spot checks.
Special: The master of a familiar gains the benefit of Alertness feat whenever the familiar is within arm's reach.
Animal Affinity
You are good with animals.
Benefit: You gain +2 on all Handle Animal checks and Ride checks.
Armor Proficiency (Heavy)
You are proficient with heavy armor.
Benefit: See Armor Proficiency (Light)
Normal: See Armor Proficiency (Light)
Prerequisites: Armor Proficiency (medium), Armor Proficiency (light).
Special: Fighters, paladins and clerics automatically have this feat and do not need to select it.
Armor Proficiency (Medium)
You are proficient with medium armor.
Prerequisites: See Armor Proficiency (Light)
Benefit: See Armor Proficiency (Light)
Normal: See Armor Proficiency (Light)
Special: Fighters, Barbarians, paladins, clerics, druids, and bards have this feat as a bonus feat. They need not select it.
Armor Proficiency (light)
You are proficient with light armor.
Benefit: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Normal: A character who is wearing armor with which s/he is not proficient applies in the armor check a penalty to attack rolls and to all skill checks that involve moving, including Ride.
Special: All characters except wizards, sorcerers, and monks automatically have Armor Proficiency (light) as a bonus feat. They need not select it.
Athletic
You have a knack for athletic endeavors.
Benefit: You get a +2 bonus on all Climb checks and Swim checks.
Augment Summoning
Your summoned creatures are more powerful that normal.
Prerequisites: Spell Focus (Conjuration)
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.