King
Al
Al S. Harpton
Owned by King
Male Human Cleric 1 (Nerull)
Neutral Evil
med, 6', 160
Equipment
Morningstar 1d8 Damage x2 crit Bludgeoning and piercing 6lbs Wooden Holy Symbol Weight-Negligible
Ability scores
Str 10 (+0) Dex 9 (-1) Con 12 (+1) Int 14 (+2) Wis 17 (+3) Cha 16 (+3)
9 hp out of 9
30 base land speed
Languages: Abyssal, Common, Infernal
Class-specific
Domains: Trickery - Add Bluff, Disguise, and Hide to your list of cleric class skills. Evil - You cast evil spells at +1 caster level. Energy: Negative [Inflict / Rebuke Undead]
Modifiers
Initiative modifier: -1 = -1 [dexterity] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: -1 = 0 [base] -1 [dexterity] Will save: +5 = 2 [base] +3 [wisdom] Attack (handheld): +0 = 0 [base] +0 [strength] Attack (unarmed): +0 = 0 [base] +0 [strength] Attack (missile): -1 = 0 [base] -1 [dexterity] Grapple check: +0 = 0 [base] +0 [strength]
AC
Armor Class: 9 = 10 - 1 [Dex] Touch AC: 9 Flat-footed: 9
Possessions
Light load: 33 lb. or less Medium load: 66 lb. Max Load: 100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb.
Feats
Skill Focus Concentration +3 Bonus on Concentration checks Extra Turning 4 extra turning attempts a day
Skills
Bluff |Cha | +7 = 4 |+3 Concentration |Con | +8 = 4 |+1 +3 Diplomacy |Cha | +7 = 4 |+3 Disguise |Cha | +5 = 2 |+3 Heal |Wis | +7 = 4 |+3 Hide |Dex* | -1 = 0 |-1 Knowledge (religion) |Int | 3 = 1 |+2 Spellcraft |Int | +3 = 1 |+2
- = check penalty for wearing armor
Prepared Spells
0 1 D Light |Entropic Shield |Disguise Self Detect Magic|Magic Weapon | Resistance |
Spells Per Day
0 1 D 3 2 1
Turning
3+3+4 per day
Special Race Traits
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Class Traits
Cleric:
* Alignment Aura * Spontaneous Casting (Inflict) * Rebuke Undead (5x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities