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Latest revision as of 10:27, 17 October 2019

General

Toughness

You are tougher than normal.

Benefit: You gain +3 hit points.
Special: A character may gain this feat multiple times. Its effects do stack.

Tower Shield Proficiency

You are proficient with tower shields.

Prerequisites: Shield Proficiency
Benefit: You can use a tower shield and suffer only the standard penalties.
Normal: A character who is using a shield with which he or she is not proficient takes the shield's armor check penalty on attack rolls and on all skill checks that involve moving, including ride.
Special: Fighters automatically have this feat as a bonus feat and they need not select it.

Track

You can follow trails of creatures and characters across most types of terrain.

Benefit: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks back track and diverge. You move at half your normal speed. The DC depends on the type of surface and the prevailing conditions. (see your DM for more information)
Special: A ranger automatically has this feat as a bonus feat. They need not select it. This feat does not allow you to find or follow tracks made by a subject of a Pass Without Trace spell.

Trample

You are trained in using your mount to knock down opponents.

Prerequisites: Ride Rank 1, Mounted Combat.
Benefit: When you attempt to overrun an opponent while mounted, your traget may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standatd +4 bonus on attack rolls against prone targets.
Special: A fighter may select this feat as one of his fighter bonus feats.


Two-Weapon Defense

Your two-weapon fighting style bolsters your defense as well as your offense.

Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When wielding a double weapon or two weapons, you gain a +1 shield bonus to your AC. When you are fighting defensively or using the total defense action, this shield bonus increases to +2.
Special: A fighter may select this feat as one of his fighter bonus feats.

Two-Weapon Fighting

You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.

Prerequisites: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced, The penalty for your primary hand lessens by 2 and your of hand by 6.
Special: A 2nd level Ranger who has chosen the two-weapon combat style is automatically treated as having this feat, even if they do not meet the requirements. A fighter may select this feat as one of his fighter bonus feats.